Are we game yet?


Languages and tools for writing, compiling, and using shaders.



Functionality for generating a Merkle-tree of a given text file with include references, replacing includes paths with a deterministic versioned identity, and also functionality for flattening include directives into a single file. The primary motivation is compiling shaders for various graphics APIs, but the the functionality can apply to a variety of source code parsing use cases.

No gitter

Light weight SPIR-V query utility for graphics.

No gitter

Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications.

No gitter


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