2D and 3D physics engines, collision detection libraries
Rust bindings to the chipmunk-2d physics engine. This crate is a work in progress.
A library for continuous 2D collision detection for game developement
Rust bindings for LiquidFun.
A 3D collision and physics framework for video games.
DEPRECATED: use ncollide2d or ncollide3d instead. 2 and 3-dimensional collision detection library in Rust.
3-dimensional physics engine in Rust. DEPRECATED USE nphysics2d OR nphysics3d INSEAD.
2-dimensional physics engine in Rust.
3-dimensional physics engine in Rust.
High-level Rust interface for Nvidia PhysX
Physics library for use with `specs`
Rust binding for Box2D
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or a pull request.
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