Data-oriented game engine written in Rust
2D and 3D engines and frameworks
Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects, SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support, asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.
A CP437/ASCII terminal library and helpers to make creating roguelike games in Rust easy. Similar to libtcod, but aiming to be Rust-native.
Formerly "Ori-Engine" is an hobby project of mine. Target is an Rust/Vulkan engine for games and visualization software.