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3D Rendering

Graphics APIs, wrappers for and backends to Vulkan and OpenGL, and more.

Crates

gfx

A high-performance, bindless graphics API, supporting:

  • OpenGL 2/3, including GLES 2
  • Direct3D 11
  • (incomplete) Metal
  • (incomplete) Vulkan

luminance

Stateless and type-safe graphics framework, supporting OpenGL

No gitter
vulkano

Safe wrapper for the Vulkan graphics API

No gitter
glium

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives:

  • Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium.
  • Provide an API that enforces good pratices such as RAII or stateless function calls.
  • Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge.
  • Avoid all OpenGL errors beforehand.
  • Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.

glutin

Cross-platform OpenGL context provider.

kiss3d

3D graphics engine for Rust.

No gitter

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