A high-performance, bindless graphics API, supporting:
OpenGL 2/3, including GLES 2
Stateless and type-safe graphics framework, supporting OpenGL
Safe wrapper for the Vulkan graphics API
Elegant and safe OpenGL wrapper.
Glium is an intermediate layer between OpenGL and your application.
You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API.
Cross-platform OpenGL context provider in pure Rust.
GLFW3 bindings and idiomatic wrapper for Rust.
3D graphics engine for Rust.
Totally not inspired Rust 3D library.
Do you know about a missing crate? Did you launch a new crate?