Are we game yet?

3D Rendering

Graphics APIs, wrappers for and backends to Vulkan and OpenGL, and more.



A high-performance, bindless graphics API, supporting:

  • OpenGL 2/3, including GLES 2
  • Direct3D 11
  • (incomplete) Metal
  • (incomplete) Vulkan


Stateless and type-safe graphics framework, supporting OpenGL

No gitter

Safe wrapper for the Vulkan graphics API

No gitter

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives:

  • Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium.
  • Provide an API that enforces good pratices such as RAII or stateless function calls.
  • Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge.
  • Avoid all OpenGL errors beforehand.
  • Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.


Cross-platform OpenGL context provider.


3D graphics engine for Rust.

No gitter


Do you know about a missing crate? Did you launch a new crate?

Please create an issue or a pull request.

Looking for a library you can't find here? Try asking on the chat.