In order to get your assets in common 3D file formats loaded in your game you need these libraries. So far we have FBX, OBJ and COLLADA.
Autodesk FBX parser for Rust
A package for loading Wavefront .obj files
Wavefront obj parser for Rust. It handles both 'obj' and 'mtl' formats.
A parser for the Wavefront .obj file format.
A lightweight OBJ loader in the spirit of tinyobjloader
A library for parsing COLLADA documents for mesh, skeletal and animation data
Do you know about a missing crate? Did you launch a new crate?
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